Game Development Community

Blueprints, background images

by Johnny Hill · in Constructor · 08/20/2007 (7:31 pm) · 1 replies

Loading background reference images seems to be a standard for the modeling apps, what about a way to load a background (floorplan) reference image in a constructor window. The snap-to-grid function is great to work with building quick walls. If this has been mention before or its in there hiding from me heh srry :)

#1
08/20/2007 (7:41 pm)
Go to Edit -> Modify View Backdrop. VIEW-Select which view window you want the background to be in, top, back, etc. TEXTURE- load your texture...it seemes .png and .jpg load differently, might just be me. CENTER- change center of the image based on origin. SIZE- changes the size of the image. ANGLE- adjusts the rotation of the image. TRANSPARENT- changes the images alpha. OVERLAY- makes sure, the background image is always displayed. Gives brushes a "glass" like effect, so the background image can still be seen. PROJECTION- just like a movie projector, projects the images onto different axies. Hope this helps.