Game Development Community

Exporter Error

by Taylor Petrick · in Artist Corner · 08/20/2007 (12:03 pm) · 4 replies

When I try tp export my model, I get the following error in my blender console. The error is down at the bottom. It calls it an overflow error. What is wrong?

Here is the console output:


Exporting...
C:\Program Files\Blender\.blender\scripts\DTSPython\Dts_Stream.py:179: Deprecati
onWarning: 'I' format requires 0 <= number <= 4294967295
val = struct.unpack('i', struct.pack('I', value))[0]
Dumping traceback to log...
Dumping output to console
Traceback (most recent call last):
File "C:\Program Files\Blender\.blender\scripts\Common_Gui.py", line 959, in b
utton_event
c.onAction(evt, curMousePos, -1)
File "C:\Program Files\Blender\.blender\scripts\Common_Gui.py", line 348, in o
nAction
control.onAction(evt, newpos, value)
File "C:\Program Files\Blender\.blender\scripts\Common_Gui.py", line 133, in o
nAction
if self.callback: self.callback(self)
File "", line 1122, in guiBaseCallback
File "", line 826, in export
File "", line 485, in process
File "", line 734, in process
File "C:\Program Files\Blender\.blender\scripts\DTSPython\Dts_Shape.py", line
776, in write
msh.write(dstream)
File "C:\Program Files\Blender\.blender\scripts\DTSPython\Dts_Mesh.py", line 5
90, in write
dstream.writePrimitive(p)
File "C:\Program Files\Blender\.blender\scripts\DTSPython\Dts_Stream.py", line
271, in writePrimitive
self.writes16(value.firstElement)
File "C:\Program Files\Blender\.blender\scripts\DTSPython\Dts_Stream.py", line
234, in writes16
self.write16(value)
File "C:\Program Files\Blender\.blender\scripts\DTSPython\Dts_Stream.py", line
176, in write16
def write16(self, value): self.buffer16.append(value)
OverflowError: signed short integer is greater than maximum

#1
08/20/2007 (1:15 pm)
...
#2
08/20/2007 (8:50 pm)
Hmm, it is very odd. When I click on the download, it brings up a blank page. All of the others work, but 0.95 does not. Do you know of another location that I can get it from?
#3
08/21/2007 (5:10 am)
...
#4
08/21/2007 (9:32 pm)
Thanks man, it works now! Yay.