Game Development Community

Texture Woes

by William Shellman · in Artist Corner · 08/19/2007 (5:51 am) · 3 replies

I have created a .dts file which when I export it to Torque, the textures don't show up. I have followed the "Creating textures for export to Torque" documentation, but I must be doing something wrong. The shape comes out the proper size, but no texures at all. It's just all gray. I changed the name of the material on the mesh to match the texture image's name, I opened the image in the UV/Image Editor, I added a new channel, I unwrapped the UV's, and created the necessary markers parented to the proper order. I create only one texture per mesh. I have done everything suggested by the forums members, yet I still cannot seem to connect the complete textured .dts file. What's wrong? I know that this next comment has nothing to do with the .dts file, but I am having a difficult time e-mailing any information to anyone. I have never done it before and it is a little frustrating. If someone could direct me where to get help with this, I would greatly appreciate it!

#1
08/19/2007 (7:49 am)
Make sure the textures are powers of 2. 128x128, 512x512, 1024x256, etc...

If they are powers of 2 already, what format are they? .jpg, .png, .bmp?
#2
08/19/2007 (8:20 am)
...
#3
08/19/2007 (1:33 pm)
Willbkool! Thanks for the info! I will check my textures and change them as needed. hopefully, that does the trick. I was checking my new .dts file a moment ago and discovered that more textures appear on the model now. I had redone it in Blender, Being extremely precise about it, and I believe that I may have gotten somewhat of a grip on texture channels and UV unwrapping. The textures still have that ghostly look though. I will continue studying the documentation on these subjects. Thanks again!