3D weapon scopes
by Edward Smith · in Torque Game Engine Advanced · 08/17/2007 (7:10 pm) · 1 replies
I was wondering if anyone has an idea of the best way to implement a 3d scope, like it is in games such as Red Orchestra and Insurgency?
Basically for people who don't know, you have a 3d model of the weapon with a scope raised to eye level, and the magnification is just located within the area of where the scope lens is.
Basically for people who don't know, you have a 3d model of the weapon with a scope raised to eye level, and the magnification is just located within the area of where the scope lens is.
About the author
Games have always been a huge part of my life. I've always enjoy military games such as SEAL Team and Delta Force. Large open areas, an objective and your choice to deal with it. Or the choices in Deus Ex, that is what games should be about.
Torque Owner Westy