Game Development Community

Create DTS exporter for 3ds or other

by David Wilton · in Game Design and Creative Issues · 08/16/2007 (1:07 pm) · 3 replies

Hi Everyone,

I want to create a DTS exporter for 3ds because most of 3d model program support 3ds. You dont have to worry about buy 3d model program that has support DTS Exporter or out of date DTS exporter.

Do anyone has update DTS Exporter SDK or DTS SDK

Plan:

1. Simple show picture of 3d model from 3ds (maybe)
2. Collision Checkbox
3. Scale (maybe)
4. 3ds Import
5 X Import (maybe)
6. DTS Exporter

Future:

Add
1. FBX Import
2. Silo Import
3. LWO Import
4. Truespace import
5. XSI Import
6. Lightwave Import
7. MAYA Import
8. X Import

Goal:

Change 3ds to DTS at simple way.

what you think about it? or any feedback

Thanks

#1
08/16/2007 (3:16 pm)
Not to be all negative but it can't get much simpler then it is and there are exporters for most of 3d packages already. In any case you got to have 3d package to setup chierarchy and such (or make changes in model)- and if you have package then in 80 % of cases you do have exporter as well.
#2
08/16/2007 (3:33 pm)
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#3
08/16/2007 (7:57 pm)
There is also code in the resources section to load in 3DS objects into Torque without the need for conversion.

Personally I think you are wasting your time on a generic 3DS2DTS converter tool primarily because a) the 3DS format doesn't really hold enough data to make it super useful as a do all, be all model format that can handle all the stuff one needs in the DTS format, b) not every application reads and writes a 3DS the same way and c) the 3DS format has a few bugs in it and hasn't been supported in years.

Lastly, you might want to take a look at the work Phil Carlsile is doing with a FBX converter instead, just do a search for is .plan/blog posts. Hes made a bit of progress on this task thats worth checking out if you are truely intersted in going down this route.