Rigid body Physics status
by Rivage · in Torque Game Builder · 08/16/2007 (10:10 am) · 83 replies
Hello
I know this already been discussed by the past but it as been more than 1.5 years now since i buy this tool and the Rigid Body Physics system is still Buggy or incomplete.
I left the forum for quite a long time now, and i would like some news or status around that feature.
I'm not asking "when" but rather "where" are you in the development.
I read about the tick based physics but it still unusable out of the box.
Thanks
I know this already been discussed by the past but it as been more than 1.5 years now since i buy this tool and the Rigid Body Physics system is still Buggy or incomplete.
I left the forum for quite a long time now, and i would like some news or status around that feature.
I'm not asking "when" but rather "where" are you in the development.
I read about the tick based physics but it still unusable out of the box.
Thanks
About the author
Leadwerks
#83
I haven't been able to have the physics working as good in TGB as in the movie you posted (http://uk.youtube.com/watch?v=dS4dCEgQq0I). Is it possible to share that?
Thanks!
01/08/2009 (4:30 am)
Hi Melv,I haven't been able to have the physics working as good in TGB as in the movie you posted (http://uk.youtube.com/watch?v=dS4dCEgQq0I). Is it possible to share that?
Thanks!
Employee Melv May