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Crashing as soon as model hits ground?

by caeden · in Artist Corner · 08/15/2007 (11:01 pm) · 2 replies

Hey guys,

Ive been pullin my hair out over this... I've successfully.. (or so I think) exported an animated character out of 3dsmax 9 to a dts shape and set up everything okay... however, I load it into the tutorial base and hit f11 and I can see my character with texture and everything falling from the spawn point in the sky... and as soon as hit hits the ground.. Bang. Torque crashes... torquedemo.exe. Any ideas? i mean.. the character looks like it works.. it looks fine in-game.. maybe something with the animations? cause it calls the root animation as soon as the mesh collides with the ground?

Thanks

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#1
08/15/2007 (11:45 pm)
Try looking at the land animation the stock character uses...i think your problem is there
#2
08/16/2007 (12:28 am)
I dont understand... ive made sequence nodes and named them run, side, jump, standjump, land, and root... do I have to have a character.cs file in the folder where my dts is? or does that only reference for DSQ's? To my understanding you can animated characters two different ways.. using external dsq's or having all the animation built into the DTS shape..

If i exported the base mesh with a traditional character studio biped, skinned and set up.. do you still have to place sequence nodes if I wanted to use the default animations? or can I create a character.cs that would list the dsq's which I would copy from the original orc dsq's... technically that should work?