GFXD3DDevice:reset crash
by Jeremiah Fulbright · in Torque Game Engine Advanced · 08/15/2007 (8:28 pm) · 3 replies
I am curious if anybody is seeing a reset() crash on loading any of their builds of 1.02. We're seeing it only for Fullscreen settings, where as Windowed mode works fine.. Fullscreen works fine if set from the Options menu and applied, but on initial load it refuses to work
Video Init:
GFXD3DDevice - using 'd3dx9_35.dll' for dynamic linking.
DirectX version - 9.0
Direct 3D device found
--- Resetting D3D Device ---
All that is in the log, this is using Aug 2007 DX, but seeing as it works fine in Windowed Mode and even Fullscreen from options, I am not looking at that, as the issue
Video Init:
GFXD3DDevice - using 'd3dx9_35.dll' for dynamic linking.
DirectX version - 9.0
Direct 3D device found
--- Resetting D3D Device ---
All that is in the log, this is using Aug 2007 DX, but seeing as it works fine in Windowed Mode and even Fullscreen from options, I am not looking at that, as the issue
Torque Owner Jeremiah Fulbright
I had to comment out the whole section and it works fine, so not sure what is different or needs to be changed to make it work