Cannot Save Settings
by Jeremy Alessi · in Torque Game Builder · 08/15/2007 (6:03 pm) · 43 replies
I'm not quite sure what's happened to the old prefs system in TGB but now there's the commonConfig.xml file which saves a few settings. Unfortunately that file won't write for me.
This is coming up in my console. I've searched this entire site but nothing seems to be coming up for saveGameConfigurationData ... as far as bugs go.
XML::beginWrite - Failed to write to file common/commonConfig.xml. saveGameConfigurationData - Failed to write to file: common/commonConfig.xml
This is coming up in my console. I've searched this entire site but nothing seems to be coming up for saveGameConfigurationData ... as far as bugs go.
#42
I feel really really stupid right now but also happy :)
I've discovered my problem: I was running and testing my game within Torsion (clicking in the play button). Now I have done the same thing but running the game within the compiled game itself and it is reading the file!!!
I guess that I have lost some time due to my ignorance. I post this answer right now to avoid you and others to waste their time.
THANKS for the help. AND PLEASE STICK THIS for others: RUN and test your game for major changes within the compiled exe (it will save precious time).
:)
:)
:)
03/01/2008 (6:36 pm)
Hey Robert!I feel really really stupid right now but also happy :)
I've discovered my problem: I was running and testing my game within Torsion (clicking in the play button). Now I have done the same thing but running the game within the compiled game itself and it is reading the file!!!
I guess that I have lost some time due to my ignorance. I post this answer right now to avoid you and others to waste their time.
THANKS for the help. AND PLEASE STICK THIS for others: RUN and test your game for major changes within the compiled exe (it will save precious time).
:)
:)
:)
#43
I'm happy because I'm running my game well, but it is a pain to be compiling, deleting and replacing files in the appData folder to test even a single script change.
No more complaining: my game is working again after one update day :)
03/03/2008 (7:34 am)
The only annoying thing with this (if bug or not) is that game is not loading scripts unless I run the compiled version. If I run withing TGB or Torsion, there is a problem since you can really test if your scripts are working.I'm happy because I'm running my game well, but it is a pain to be compiling, deleting and replacing files in the appData folder to test even a single script change.
No more complaining: my game is working again after one update day :)
Torque Owner Isaac Barbosa
IQ Games
yes, it is running 1.6
I'm executing that exec both Torsion and console and the file is not loaded. NOTICE that playerOneCustomFile.cs is not in the game folder; it is in the Application Data Folder. It was created using PlayerOneCustomFile.save("~/data/savedInfo/" @ $DataPlayer @ ".cs"); (where $DataPlayer is PlayerOneCustomProfile).
any other file contained in the game folder is properly loaded using exec("game/data/savedinfo/anyOtherFile.cs");
why, if the file doesn't exists in the game folder, the game is failing to search in the appdata folder? it is another function needed to achieve that?
thanks!