Game Development Community

Exporting 2D animation from Flash

by Andrew Reitano · in Game Design and Creative Issues · 08/15/2007 (8:04 am) · 3 replies

Hey guys,

I've been programming a game in Flash for about two months now. We have a fantastic artist on board and he's throwing us more character animations than we know what to do with. I exported a couple of character stills to the TXB and just tacked on the AnimSize component from the starter kit with PingPong to make the character's torso "breathe" and some basic movement. It just had that dynamic look I've been trying so hard to recreate in actionscript, the game just had a lot more life to it, it was a great experience and we've agreed to port the game over to the platform.

Anyway,

What I now have is a ton of movieclips in flash. In the libraries I've used, these files were always imported in a sequence, (c_01.png, c_02.png etc..). Now I have a case where the animation builder wants kind of a "cel" or "exposure" sheet with all the frames on one image. I could export them one by one and tack them all into one image, this would take a very long time. Does anyone know of a way to export these flash frames onto one image rather than sequential files? Maybe a way to combine and align these sequential files automatically? I'm pretty good with C#, would it be worth writing my own animation manager?

I'm taking a lot of notes on the way into this, I want to get a couple of tutorials on the TDN.


I look forward to hearing from you guys,
Andy

#1
08/15/2007 (10:12 am)
Well I found the answer, after some (more) searching. I just came across GlueIT which does exactly what I need. Since the thread is open, would anyone still be interested in a tutorial on animating characters in flash then importing to Torque?


Link to GlueIT case you guys haven't seen it:
sysimage.250free.com/
#2
09/26/2007 (11:27 pm)
A tutorial would be great. I'm having a similar problem.

(1) I would model & animate in Maya, then export the animation out as "PSD layered" frames.

(2) Bring the frames into Photoshop & stitch them together into the format expected by TGB.

With GlueIT, I can export the animation out as PNG or JPEG instead.

All this mouse work is making my carpal tunnel worse.
Thx for the post...this works for me.
#3
09/27/2007 (7:19 am)
The GlueIT link also gives you a really annoying, full-screen pop-up ad. EDIT: ... for which the GlueIt author apologizes. He's looking for a new host.