Model Rotation
by Grant McNeil · in Technical Issues · 08/10/2002 (5:11 pm) · 4 replies
Whenever i rotate my model it rotates around the origin (0,0,0), and not the models origin. how do i change the point my model rotates around?
thanks,
--Grant
p.s.
has anyone ever heard of the old Java game, no longer exsistant, "Hyper Plasma Ball"?
thanks,
--Grant
p.s.
has anyone ever heard of the old Java game, no longer exsistant, "Hyper Plasma Ball"?
About the author
#2
thanks anyway,
--Grant
08/11/2002 (2:55 pm)
the only thing I needed was the glPopMatrix(); command.thanks anyway,
--Grant
#4
08/12/2002 (9:22 am)
translate your model to the point you wanted to be the rotation center, rotate your model, then do inverse translate. you can always multiply these 3 matrixes into one.
#3
Alc
08/12/2002 (11:29 am)
hmmm...guess I should have read the topic a little better eh? heh. (Technical OpenGL forum)Alc
Torque Owner Greg Findlay
Alc