After Exporter - mesh out of place?
by Quest Johnny · in Artist Corner · 08/13/2007 (6:45 pm) · 5 replies
Does anybody else get this odd behaviour:
Sometimes, after I export from 3ds MAX, go into Torque and check everythig is OK, I come back to MAX and one of my meshes has been moved off to the side (not its bone, just the mesh) and I have to go back to the last saved file.
Versions: MAX 7.0
Exporter: 0.9 Beta v1.24
Sometimes, after I export from 3ds MAX, go into Torque and check everythig is OK, I come back to MAX and one of my meshes has been moved off to the side (not its bone, just the mesh) and I have to go back to the last saved file.
Versions: MAX 7.0
Exporter: 0.9 Beta v1.24
About the author
#2
08/15/2007 (7:51 am)
Ooh thanks I'll try that!
#3
08/19/2007 (8:30 pm)
Are you doing a "Reset XForm" before exporting your models?
#4
P.S. I wouldn't advise using the Max Reset XForm modifier, use the box trick instead.
08/19/2007 (8:34 pm)
It doesn't have anything to do with the transform - the mesh alters position inside of Max. I've seen this too, the DTS exporter does something funky to the Max scene after export. As Adam said, moving the animation slider fixes the problem.P.S. I wouldn't advise using the Max Reset XForm modifier, use the box trick instead.
#5
I have the same problem when i return to max. I'm using max 9.
Not only that but the export to Torque view tool the mesh is huge as well. And it seems to be out of alignment. It shows the top of the model in the front view and so forth.
Did the slider solution work for you?
09/02/2008 (8:01 am)
Hi, I have the same problem when i return to max. I'm using max 9.
Not only that but the export to Torque view tool the mesh is huge as well. And it seems to be out of alignment. It shows the top of the model in the front view and so forth.
Did the slider solution work for you?
Adam Wilson