Map2dif_plus for TGEA
by Viren Thambidorai · in Torque Game Engine · 08/12/2007 (2:52 am) · 0 replies
Hi all,
when i create any map file in Constructor with DTS object in it, put some lights to bake lightmaps & export it as DIF via map2dif_plus for TGEA... the resulting DIF once loaded in Engine ...only DIF is visible. I mean no traces of DTS object placed on it is found along with shadows!
Is it a BUG or rather something is missing from my side.
Am using TGEA 1.0.2 & Constructor version 1.0.3.
when i create any map file in Constructor with DTS object in it, put some lights to bake lightmaps & export it as DIF via map2dif_plus for TGEA... the resulting DIF once loaded in Engine ...only DIF is visible. I mean no traces of DTS object placed on it is found along with shadows!
Is it a BUG or rather something is missing from my side.
Am using TGEA 1.0.2 & Constructor version 1.0.3.