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Map2dif_plus for TGEA

by Viren Thambidorai · in Torque Game Engine · 08/12/2007 (2:52 am) · 0 replies

Hi all,

when i create any map file in Constructor with DTS object in it, put some lights to bake lightmaps & export it as DIF via map2dif_plus for TGEA... the resulting DIF once loaded in Engine ...only DIF is visible. I mean no traces of DTS object placed on it is found along with shadows!

Is it a BUG or rather something is missing from my side.

Am using TGEA 1.0.2 & Constructor version 1.0.3.