Game Development Community

Collision issue with constructor

by Tim Lang · in Artist Corner · 08/11/2007 (12:00 pm) · 5 replies

I couldn't find another thread with this problem, so here it is:

I'm using constructor to create a level. I'm currently working on laying out the floorplan before I start added the walls, ceilings, and other details. So here's my problem: I created one brush and have been just copying and resizing it to my needs for the rest of the floorplan.

When I load the level into Torque, only the first brush I created is collision. Walking on every other brush jsut causes me to fall through the floor. What am I doing wrong?

#1
08/11/2007 (12:29 pm)
Weird....For some reason, after I did a ctrl-A and did select all, then converted everything to structural brushes everything worked.

I guess brushes aren't structural as default?
#2
08/11/2007 (1:45 pm)
Good to Know!
#3
08/11/2007 (6:06 pm)
I'm not sure, but I think there might be a bug with the constructor exporter...

I like to export a lot and check it out in game....it give me a good idea of the reference and how the level is coming along.

...anyway, it seems that after exporting once, it won't export the collision until you restart the program. (at least as far as I can tell)

anyone else have an experience like that?
#4
09/01/2007 (5:10 am)
I've been having a collision issue too, good to know. I'll give it a shot later and hope for the best.
#5
09/28/2007 (10:12 pm)
This is a fairly common bug with constructor. Restarting the program and doing a fresh export clears it up. However, if you feel like living on the bleeding edge, there is a Bug Fix out for this.


- James