Game Development Community

Visible checkpoints

by CodingChris · in Torque Game Engine · 08/11/2007 (8:10 am) · 4 replies

Hi,
is there a simple way to get the checkpoints in starter.racing visible?
Hope for help.

#1
08/11/2007 (9:38 am)
You could add a dts object if you want it visible. The actual checkpoint is just an area of space and has nothing to make it visible tho.
#2
08/11/2007 (10:13 am)
Sorry, how do you mean that??? Could you give me an example?
#3
08/11/2007 (11:17 am)
Hi
basicly you will have to make a 3d object in blender/milkshake...whatever, export as a .dts shape, bring it in to torque and place it where the checkpoint is. make sure it dosnt have a collision object.

that will be the visible checkpoint, while the hidden trigger will be the actual checkpoint.

hope that helps
Neil
#4
08/11/2007 (11:49 am)
Thanks, I'll do that.