Visible checkpoints
by CodingChris · in Torque Game Engine · 08/11/2007 (8:10 am) · 4 replies
Hi,
is there a simple way to get the checkpoints in starter.racing visible?
Hope for help.
is there a simple way to get the checkpoints in starter.racing visible?
Hope for help.
About the author
#2
08/11/2007 (10:13 am)
Sorry, how do you mean that??? Could you give me an example?
#3
basicly you will have to make a 3d object in blender/milkshake...whatever, export as a .dts shape, bring it in to torque and place it where the checkpoint is. make sure it dosnt have a collision object.
that will be the visible checkpoint, while the hidden trigger will be the actual checkpoint.
hope that helps
Neil
08/11/2007 (11:17 am)
Hi basicly you will have to make a 3d object in blender/milkshake...whatever, export as a .dts shape, bring it in to torque and place it where the checkpoint is. make sure it dosnt have a collision object.
that will be the visible checkpoint, while the hidden trigger will be the actual checkpoint.
hope that helps
Neil
#4
08/11/2007 (11:49 am)
Thanks, I'll do that.
Torque Owner Mike Rowley
Mike Rowley