Whatdo you Recommend for creating XboxLiveArcade Games
by Josh · in General Discussion · 08/10/2007 (9:07 pm) · 5 replies
Do you think that Torque-X is good for An XBLA Game.
#2
and that will start admiting xna games for xbox live arcade certification.. but still you need to be "SOMEONE" to be able to go throug that certification and pass it ehehehe
the first prize of the dream build play xna game contest was a xbox live arcade deal besides other expensive and nice things
so ms will surely will start accepting xna games entries for certification from game studios soon
once xna 2 is out .. its just matter of time for garage games to release a torque x with networking
cheers
08/14/2007 (9:34 am)
MS said that winter this year will release xna 2.0 with network support... it supposed to be show cased at the xna gamefest this month as far as i knowand that will start admiting xna games for xbox live arcade certification.. but still you need to be "SOMEONE" to be able to go throug that certification and pass it ehehehe
the first prize of the dream build play xna game contest was a xbox live arcade deal besides other expensive and nice things
so ms will surely will start accepting xna games entries for certification from game studios soon
once xna 2 is out .. its just matter of time for garage games to release a torque x with networking
cheers
#3
cheers
08/14/2007 (2:36 pm)
Interesting stuff has just been posted at www.ziggyware.com about xna 2.0cheers
#4
08/14/2007 (2:38 pm)
I can't wait to see what they've done with it.
#5
Edit: It's Schizoid by Torpex games.
08/15/2007 (8:56 am)
Of note, an XNA 1.0 game is being built to release on XBLA, but the company is working very closely with MS, so this isn't a typical case. I've got the link around here somewhere...Edit: It's Schizoid by Torpex games.
Employee David Montgomery-Blake
David MontgomeryBlake
TorqueX is a solid XNA kit for 2D game development, with 3D support on the way. But right now, it is not XBLA compliant because the framework that it is based on is not network aware. You can implement .NET networking packages for the PC, however. But it would most likely mean a network rewrite when the XNA specs are released.