Sci Fi themed fighter plane vehicle
by Proto · in Game Design and Creative Issues · 08/09/2007 (6:58 pm) · 2 replies
I'm making a TGE flying vehicle with a sci-fi theme. The basic form is near complete and working in Show Tool. I need to add detail and work more on the textures. The model is currently 916 Polys at the highest LoD.
I've used Lightwave and Photoshop.
WIP

Plans for development include:
- Add bump maps and highlights - the surfaces are a little too flat for my liking;
- Fix mirrored UVs (the decals are appearing backwards on some shapes);
- Add two more LoDs (3 total);
- Fix transparent order on the cockpit glass;
I'm aiming to keep the model lower than 1.5K polys so I'm going to have to be pretty stingy with interior detail.
I've used Lightwave and Photoshop.
WIP

Plans for development include:
- Add bump maps and highlights - the surfaces are a little too flat for my liking;
- Fix mirrored UVs (the decals are appearing backwards on some shapes);
- Add two more LoDs (3 total);
- Fix transparent order on the cockpit glass;
I'm aiming to keep the model lower than 1.5K polys so I'm going to have to be pretty stingy with interior detail.
David Britton