TorqueX and 3D?
by Nathan Sailer · in Torque Game Engine · 08/09/2007 (11:57 am) · 4 replies
I've been reviewing engines for the last year or so and keep coming back to Torque. With the release of TorqueX I was a little excited, because I prefer to code in C# (Fear of pointers maybe). One of the things i've noticed is that the TorqueX marketing stuff all seems to concentrate on it's 2D capabilitites. Does this mean that it cannot currently do much in the way of 3D?
I would take TGEA, but it has no C# interface and I would pefer to stay in that language.
Anyone have any comments on TGEA vs. TorqueX for 3D development (not using script)?
I would take TGEA, but it has no C# interface and I would pefer to stay in that language.
Anyone have any comments on TGEA vs. TorqueX for 3D development (not using script)?
#2
The parts that I'm really missing are animation and collision. There are of course lots of open source projects out there that are attempting to accomplish these tasks in XNA, but none seem to really have been pollished and many of them are done by teams who have other day jobs which has a tendancy to make they're updates sporadic at best.
08/09/2007 (1:14 pm)
Thanks David, that's kinda what i thought. The parts that I'm really missing are animation and collision. There are of course lots of open source projects out there that are attempting to accomplish these tasks in XNA, but none seem to really have been pollished and many of them are done by teams who have other day jobs which has a tendancy to make they're updates sporadic at best.
#3
I, too, would rather stay with C# than C++... TGEA does support XBOX 360 usability correct?
10/01/2007 (11:45 pm)
Is there a time line for the release of TorqueX with 3D support?I, too, would rather stay with C# than C++... TGEA does support XBOX 360 usability correct?
#4
With a separate license, and a confirmed MS 360 dev slot (including dev kit).
10/02/2007 (12:04 am)
Quote:
TGEA does support XBOX 360 usability correct?
With a separate license, and a confirmed MS 360 dev slot (including dev kit).
Associate David Montgomery-Blake
David MontgomeryBlake
TorqueX has 3D coming, and some of it is in the engine, though undocumented, but it not fully exposed. You can, however, also use any other XNA library as well.