Game Development Community

Mounting a Background

by Mark Witt · in Torque Game Builder · 08/09/2007 (6:40 am) · 6 replies

Is there a way so I can freeze the background layer in the editior (using version 1.1.3)?

I am tring to get it so I can work in the editior without having to worry about selecting my background layer.

#1
08/09/2007 (8:43 am)
I don't know of a way to make an object unselectable in the editor. Have you tried using the object tree to select objects (under the Project pane)?
#2
08/14/2007 (9:30 am)
Its not that I am having a hard time selecting things that are under it, its just that once and a while I will click off what I am using and select and move the background. Is there a way to code a layer not to move of be able to be selected in the editior?
#3
08/15/2007 (6:13 am)
Click on the scene graph. On the right panel there is a list of layers with little eyes. If you click the eyes, the layers will disappear. That lets you edit a layer without worrying about clicking through to what's underneath. Just be sure to make the layer visible again before you run your game.
#4
08/29/2007 (7:44 am)
I think you are using version 1.5, because in 1.1.3 does not have that in it. Also, I have tried hidding the layer, and I am still able to select it.

Is there a way to make the background part of the GUI while still keeping other things infront of it?
#5
09/05/2007 (11:34 am)
I'm using 1.1.3 but I may be remembering things wrong.

You can add a second scene window to the scene. You can load levels into the background scene window and it won't affect the foreground scene window. You can have SceneWindow2D and BackgroundWindow2D.
#6
09/05/2007 (11:36 am)
You could use a bitmapcontrol for the background (make sure its behind the scenewindow in your gui.