Game Development Community

How's DDS support coming along?

by Stefan Lundmark · in Torque Game Engine Advanced · 08/07/2007 (11:52 am) · 4 replies

I remember back before MS3 was going to be released, there was talk about improving the DDS loading code. Did this ever happen?

#1
08/07/2007 (12:17 pm)
Surprise, it hasn't.
#2
08/07/2007 (7:33 pm)
What specifically needs to be improved?

After the DDS caching bug fix was in place it has worked fine for my needs.
#3
08/08/2007 (3:52 am)
I have no opinion as I haven't tried it.

But Brian said in a thread prior to the release of MS3 (early 2005) that the code is a mess and that it was only really written for testing and that it was being rewritten for MS3 or 4, can't remember which. It also didn't work for cubemapping.

Diffing MS2 and 1.01 doesn't show a single line change in the DDS code or I'm blind.

Edit: That thread is a good read, thanks Tom.
#4
08/08/2007 (9:22 am)
I do agree with Brian that it needs to be integrated properly into the engine and support cube maps as well as volume textures. Yet the code there works as hacky as it is integrated.