confusion ???
by Michael Chavers · in Torque Game Engine · 08/08/2002 (10:15 am) · 4 replies
hi;
Having downloaded RealmWars and tested it under several hardware configs, must say I found it to be stable. That being said, I have a few questions about licensing.
Firstly, I am a DELPHI programmer, not c/c++. Have researched a few engines that support DELPHI and their licensing practices. One in particular, 6dx that was originally written in DELPHI, rewritten in C but retains the ability to interface with DELPHI www.aztica.com/index.php). They release their product "free" for developers. Once developed, they charge a one-time $195 to license the engine and source.
This sounds like a "great" arrangement, although, their product doesn't nearly include as many developement tools.
My question is ... do I really need the code to develop a game using your engine, if I program in DELPHI? Can the engine be distrubed as a group of .dlls with calls?
As a cross language developer, can I get those .dlls? And since I won't be modifying the (c/c++) engine code, can I make arrangements with garagegames, to simply advertise the use of the engine without the publishing conditions? Or is there a way to do that?
I mean the 100 buck situation is a GREAT deal, and I'd have no problems purchasing; but would it further the mission statement, to use the engine with other languages?
Thanks in advance.
-Michael.
Having downloaded RealmWars and tested it under several hardware configs, must say I found it to be stable. That being said, I have a few questions about licensing.
Firstly, I am a DELPHI programmer, not c/c++. Have researched a few engines that support DELPHI and their licensing practices. One in particular, 6dx that was originally written in DELPHI, rewritten in C but retains the ability to interface with DELPHI www.aztica.com/index.php). They release their product "free" for developers. Once developed, they charge a one-time $195 to license the engine and source.
This sounds like a "great" arrangement, although, their product doesn't nearly include as many developement tools.
My question is ... do I really need the code to develop a game using your engine, if I program in DELPHI? Can the engine be distrubed as a group of .dlls with calls?
As a cross language developer, can I get those .dlls? And since I won't be modifying the (c/c++) engine code, can I make arrangements with garagegames, to simply advertise the use of the engine without the publishing conditions? Or is there a way to do that?
I mean the 100 buck situation is a GREAT deal, and I'd have no problems purchasing; but would it further the mission statement, to use the engine with other languages?
Thanks in advance.
-Michael.
#2
A better analogy would be that it is like a demo game that might come with the 6DX SDK. You're starting with a demo game that is fairly functional, but you can delve into the source code and modify to your hearts content.
You don't start making a game from scratch with Torque - well you could if you were insane and wanted to consign yourself to the loony bin.
Did that help at all??
08/08/2002 (10:32 am)
Torque is not a game SDK like 6DX, Power Render or anything else that is similar to those two. Torque is essentially a basic game, that you modify to suit your needs.A better analogy would be that it is like a demo game that might come with the 6DX SDK. You're starting with a demo game that is fairly functional, but you can delve into the source code and modify to your hearts content.
You don't start making a game from scratch with Torque - well you could if you were insane and wanted to consign yourself to the loony bin.
Did that help at all??
#3
just find delphi "better" and easier to maintain, and much better type-checking.
as far as game design, I use Rhino3d, 3dStudioMax, Bryce5 and quark. Pretty much have my game design done. Just looking for a good, stable 3d engine to run transition scenes and puzzle solving.
08/08/2002 (10:33 am)
mayhaps I gave the wrong impression, after re-reading my initial post. I didn't mean I don't know c/c++ ... I used to teach them.just find delphi "better" and easier to maintain, and much better type-checking.
as far as game design, I use Rhino3d, 3dStudioMax, Bryce5 and quark. Pretty much have my game design done. Just looking for a good, stable 3d engine to run transition scenes and puzzle solving.
#4
I think Power Render supports Delphi.
08/08/2002 (10:39 am)
If you want a 3d engine (i.e. an SDK), I don't think that Torque is right for you.I think Power Render supports Delphi.
Associate James Urquhart
It uses a scripting language, which is similar in syntax to c++.
The core engine is just plain c++.
I suppose you could write some delphi interface to it, but of course, you'd need to know c++ in order to do it =)
If your going to use torque, i'd recommend knowing some c++.