Hi :) i need help
by Tal · in Artist Corner · 08/06/2007 (4:31 am) · 5 replies
Hello
ermm i didnt find where execly to post this so admins if you know please move it to the right spot , meanwhile Thanks for reading
im working with Torque Engine for more then aweek , and i modeld a few objects in 3d Max 8 and i exported them into DTS
files but i have no ididea how to bound them , and the automatic boundrys that has been done on the export just dosent do anything
and besides i have no ididea how to animate models
i made models that is floating in the air in a DTS file
and afterwods i made animation in Max and saved it as a DSQ, but how do i execute the animation?
here is a sample for somthing i made
http://www.fileflyer.com/view/OWzGFB2
ermm i didnt find where execly to post this so admins if you know please move it to the right spot , meanwhile Thanks for reading
im working with Torque Engine for more then aweek , and i modeld a few objects in 3d Max 8 and i exported them into DTS
files but i have no ididea how to bound them , and the automatic boundrys that has been done on the export just dosent do anything
and besides i have no ididea how to animate models
i made models that is floating in the air in a DTS file
and afterwods i made animation in Max and saved it as a DSQ, but how do i execute the animation?
here is a sample for somthing i made
http://www.fileflyer.com/view/OWzGFB2
#2
08/07/2007 (4:58 am)
A bounds box in 3ds max is just a box around your object named "bounds". I'm not familiar enough with DSQs.
#3
08/07/2007 (9:51 am)
So what sude i do ?
#4
08/07/2007 (11:43 am)
You need to a script to play the animation. You dont say if this player or non player. If it is a player look at player.cs in data/shapes/player, that show you how to script the player animation to work.
#5
some one helpt me to code dise:
islands.cs:
datablock TSShapeConstructor([islands])
{
baseShape = "./[islands.dts]";
sequence0 = "./[islands.dsq]";
};
but wen i laoding the DTS+DSQ in Torque ShowTool Pro its dasent do nothing
08/07/2007 (1:47 pm)
I now i knowsome one helpt me to code dise:
islands.cs:
datablock TSShapeConstructor([islands])
{
baseShape = "./[islands.dts]";
sequence0 = "./[islands.dsq]";
};
but wen i laoding the DTS+DSQ in Torque ShowTool Pro its dasent do nothing
Tal