IFLs!
by Justin DuJardin · in Torque Game Engine · 08/07/2002 (2:32 pm) · 5 replies
Has anyone succesfully used these in-game? If so would you mind showing me what your explosionData datablock for the weapon looks like as well as the ifl file? I can't seem to get it to work!
#2
08/08/2002 (3:35 pm)
Are you looking for getting an explosion to work, or just getting the IFls working?
#3
08/08/2002 (4:48 pm)
An explosion :)
#4
08/08/2002 (9:30 pm)
Joe gave me a test shape a while back which I got working in game, so basically yes... I did have to fix some code to get it going though, so you'll need version 1.1.2 of the SDK (or the current HEAD revision).
#5
Put the textures and the ifl flie in the folder with the shape.
After that, it should be as easy as calling the shape from the script. In theory, it should work. I have never tried specifically to get explosions working, so give it a try and let me know if you run into any snags.
08/08/2002 (10:51 pm)
To get the IFLs working in the game, just set it up in MAX and export it. Make sure the sequence helper has IFL animation checked in the export control. If the checkbox is not checked, it will not work.Put the textures and the ifl flie in the folder with the shape.
After that, it should be as easy as calling the shape from the script. In theory, it should work. I have never tried specifically to get explosions working, so give it a try and let me know if you run into any snags.
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