Game Development Community

3DSMax : too many details error

by Maurice Changy · in Artist Corner · 08/04/2007 (1:35 am) · 2 replies

Hello

I'm trying to export a character. And I have the error message : "too many details" and 3DSMax crashes.
The dump.html file is not written.

I'm using bones and IK to animate my bodymesh. There are 2 IKs and 26 bones.
Names are : "didje_IK01" and "didje_bones00" to "didje_bones25".

At this image you can see the schematic view : error .

What is the matter ? Too many bones ? Torque doesn't support IKs ?

#1
08/04/2007 (2:29 am)
Hi Maurice,


The error probably comes from the name of your bones. You should avoid having a number at the end of their name, it could be mistaken by the exporter for details number. (like you correctly did with didgeridoo30).

Try something like RightArm, RightHand, etc...

bye
#2
08/04/2007 (4:37 am)
Thanks for reply Ben. I add a "a" at each end of bones and iks. It works like a charm.
bye