DTS file won't rotate in Z in Show Tool
by Shane Moura · in Artist Corner · 08/01/2007 (12:14 pm) · 3 replies
Hello All
I have a 1500 poly DTS file. It exports fine out of MAX. I can see that it is fully textured with all of its geometry in the Show Tool. I can pan it and zoom in and out and the lighting changes. However I can't left click rotate it.
It is almost behaving as though it is a big 3D billboarded sprite although I have not defined any of it's pieces as such in the exporter. I am using the Dark Industries exporter.
Anyone run into this problem before?
Thank you in advance
:)
plasticacorn
shanemoura@gmail.com
I have a 1500 poly DTS file. It exports fine out of MAX. I can see that it is fully textured with all of its geometry in the Show Tool. I can pan it and zoom in and out and the lighting changes. However I can't left click rotate it.
It is almost behaving as though it is a big 3D billboarded sprite although I have not defined any of it's pieces as such in the exporter. I am using the Dark Industries exporter.
Anyone run into this problem before?
Thank you in advance
:)
plasticacorn
shanemoura@gmail.com
About the author
#2
No. That definitely exhibits the behavior I described but I get a moving grid. I had collision in the scene before and that moved fine.
hahha Thanks. I have been known to do stuff like that :)
08/01/2007 (12:49 pm)
HiNo. That definitely exhibits the behavior I described but I get a moving grid. I had collision in the scene before and that moved fine.
hahha Thanks. I have been known to do stuff like that :)
#3
It had to do with naming.
I was naming my meshes bb_meshnameA2...etc This was causing them to come into the showtool mutated. I guess the moral is watch out for bb_ and underscores in general. Check your mesh names if it's in the showtool but acting strangely display wise.
I named a whole other dts with ba_meshnameA2...etc and thought it was okay but I guess clearly it's not.
Profit from my retardation.
-Thanks everybody
Shane
08/01/2007 (2:42 pm)
I found it.It had to do with naming.
I was naming my meshes bb_meshnameA2...etc This was causing them to come into the showtool mutated. I guess the moral is watch out for bb_ and underscores in general. Check your mesh names if it's in the showtool but acting strangely display wise.
I named a whole other dts with ba_meshnameA2...etc and thought it was okay but I guess clearly it's not.
Profit from my retardation.
-Thanks everybody
Shane
Torque Owner Gabriel Notman
There are two buttons top right in the show tool. Lets you select either mouse controls camera rotation, or directional light rotation.
Gabe