Game Development Community

DTS file won't rotate in Z in Show Tool

by Shane Moura · in Artist Corner · 08/01/2007 (12:14 pm) · 3 replies

Hello All


I have a 1500 poly DTS file. It exports fine out of MAX. I can see that it is fully textured with all of its geometry in the Show Tool. I can pan it and zoom in and out and the lighting changes. However I can't left click rotate it.

It is almost behaving as though it is a big 3D billboarded sprite although I have not defined any of it's pieces as such in the exporter. I am using the Dark Industries exporter.


Anyone run into this problem before?


Thank you in advance

:)

plasticacorn

shanemoura@gmail.com

#1
08/01/2007 (12:37 pm)
Erm... you haven't selected mouse controls directional light rotation by any chance?

There are two buttons top right in the show tool. Lets you select either mouse controls camera rotation, or directional light rotation.

Gabe
#2
08/01/2007 (12:49 pm)
Hi


No. That definitely exhibits the behavior I described but I get a moving grid. I had collision in the scene before and that moved fine.

hahha Thanks. I have been known to do stuff like that :)
#3
08/01/2007 (2:42 pm)
I found it.

It had to do with naming.

I was naming my meshes bb_meshnameA2...etc This was causing them to come into the showtool mutated. I guess the moral is watch out for bb_ and underscores in general. Check your mesh names if it's in the showtool but acting strangely display wise.

I named a whole other dts with ba_meshnameA2...etc and thought it was okay but I guess clearly it's not.
Profit from my retardation.

-Thanks everybody

Shane