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AIPlayer start rotation

by Leonardo Costa · in Torque Game Engine · 08/01/2007 (12:01 pm) · 1 replies

Anyone know why the AiPlayer dont use its rotation saved at the .mis file?

#1
08/01/2007 (12:07 pm)
Because none of the persisted fields exposed in AiPlayer, PlayerData, or their inherited classes stores transform information.