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Shooter Demo is removed in 1.5?

by CliffyC · in Torque Game Builder · 07/25/2007 (9:48 pm) · 5 replies

I found that the shooter demo is removed in TGB1.5 Documentation & Reference. Is there any reason behind that? Just curious.

#1
07/25/2007 (9:51 pm)
The tutorial was fairly lengthy and was becomming a huge maintainance issue. Was a great tutorial though we're trying to target our future documents to be much smaller, compact, engaging and definitely easier to maintain. Would rather cut it than release it out of date :)
#2
07/26/2007 (8:17 am)
I've noticed TGB1.5's documentation is thinner than old version. Like the Torque Script part is totaly disappeared. It's very inconvenient for new users. Without the shooter demo, there won't be any example about creating new scene objects in the document.

So are you plan to make the new document better or worse?

I think if examples of some important function were given in the document, it will be much easier to learn TGB. New users can write what their want directly instead of doing piles of experiments.
#3
07/26/2007 (10:03 am)
Quote:I've noticed TGB1.5's documentation is thinner than old version.

Hopefully not much thinner :) We only deliberately removed the Shooter Tutorial.


Quote:Like the Torque Script part is totaly disappeared. It's very inconvenient for new users.

Unfortunately there seems to be an error with the generation of the Table of Contents... the Two TorqueScript documents are included though are listed at the end of the big TGB Reference entry instead of their own.

Quote:So are you plan to make the new document better or worse?

Is this a trick question?

We removed the Shooter Tutorial due to issues keeping it maintained, so I strongly believe cutting it is definitely better than released it out of date and fairly useless (causing user problems).

Quote:I think if examples of some important function were given in the document, it will be much easier to learn TGB. New users can write what their want directly instead of doing piles of experiments.

Completely agreed, as we all know examples are a great way to follow up an explanation of something. Unfortunately we haven't had the time/resources to example everything (as you can see in TGB Reference there is quite a few methods/functions in the engine.
#4
01/03/2008 (4:03 pm)
Are there any plans to spell check the documentation? In 1.6, in the "Getting Started" section the first sentence contains 2 separate issues. "ammount" should have been "amount" and "documentaiton" should have been "documentation".

Are there any plans to provide access to final results of what a tutorial should look like? (For example, Can I download the final Checkers tutorial to see if I missed something?)