Mounting sprite to the camera?
by Vern Jensen · in Torque Game Builder · 07/25/2007 (12:40 pm) · 0 replies
Just curious if it's possible to mount a t2dSceneObject to the camera, so that when I use startCameraShake(), it shakes everything except for the object(s) that are mounted to the camera. Those objects remain unmoved. Is that possible?
I tried using the t2dSceneObject mount() method, passing in my sceneWindow2D object, but it didnt' like that... I'm pretty sure the t2dSceneWindow does not inherit from t2dSceneObject, which is required by the mount() method...
I tried using the t2dSceneObject mount() method, passing in my sceneWindow2D object, but it didnt' like that... I'm pretty sure the t2dSceneWindow does not inherit from t2dSceneObject, which is required by the mount() method...