Game Development Community

TGE demo wont even start

by Micheal Donnellan · in Torque Game Engine · 07/25/2007 (12:16 pm) · 33 replies

Downloaded TGE demos 1.5.2 and then 1.4.2 to see if was and bettan no. is Download = install = nothing happens

Console.log
//-------------------------- 7/25/2007 -- 17:30:47 -----
Processor Init:
Intel Pentium 4, ~2.95 Ghz
(timed at roughly 2.97 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Loading compiled script demo/main.cs.
Loading compiled script common/main.cs.
Loading compiled script demo/client/defaults.cs.
Loading compiled script demo/server/defaults.cs.
Missing file: demo/client/prefs.cs!
Missing file: demo/server/prefs.cs!
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.

--------- Parsing Arguments ---------

--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: Torque Demo ---------
Loading compiled script demo/client/init.cs.
Loading compiled script demo/server/init.cs.
Loading compiled script demo/data/init.cs.
Loading compiled script demo/data/terrains/highplains/propertyMap.cs.
Loading compiled script demo/data/interiors/propertyMap.cs.

--------- Initializing MOD: Torque Demo Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script demo/server/scripts/commands.cs.
Loading compiled script demo/server/scripts/centerPrint.cs.
Loading compiled script demo/server/scripts/game.cs.

--------- Initializing MOD: Torque Demo Client ---------
Loading compiled script demo/client/ui/customProfiles.cs.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.





Anyone have any idea whats up> TGEA demo works it loads and you can see the light effs refaction and stuff. But TGE demos do Nothing!
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#1
07/25/2007 (12:58 pm)
Looks like you are having an OpenGL problem like me. Have you updated your drivers? What video card and OS do you have?
#2
07/25/2007 (1:53 pm)
Its hard to understand exactly what is going wrong. Is this the entire console log? Does the program flash for a second and then stop? What happens?

And yes, if all else fails, try updating OpenGL/DirectX/your video drivers, etc..
#3
07/25/2007 (3:15 pm)
Windows XP SP2
nivedia geforce 6700XL


thats all the log thats in the file. All that happens when clicked is your hear the harddrive make noises to loads for few seconds and then nothing at all happens
#4
07/25/2007 (3:32 pm)
Theres something else you can try to see if it's your opengl drivers. from your torque directory, open up the file "demo/client/prefs.cs" in notepad. you should see a line which says:

$pref::Video::displayDevice = "OpenGL";

change this to:

$pref::Video::displayDevice = "D3D";

and try it again. this switches the rendering from opengl to directx. hopefully this will work for you. but most likely you just need to update your video drivers.
#5
07/25/2007 (3:47 pm)
AppName: torqueshowtoolpro.exe AppVer: 0.0.0.0 ModName: glide2x.dll
ModVer: 2.42.0.32578 Offset: 0000e414

comes up on starting showtool pro and still nothing happening with the main demo
#6
07/26/2007 (6:26 pm)
Updated nevidia drivers and direct ex and still nothing happened. and still getting the above error for show tool on startup.

Any Idea why the TGEA demo works and I can mess with it. While the TGE demo wont even load?
#7
07/26/2007 (6:45 pm)
Well it's highly likely that you have a video card/driver issue with OpenGL. TGE uses OpenGL and TGEA uses DirectX.

What happens when you do as Sean instructed and switch TGE to its DirectX layer? Also, are you sure that's where the console stops? Could you double check and re-post its contents if anything has changed.

The Show Tool Pro error is interesting, seems TGE is trying to resort to Glide which is ancient - reinforces the fact that you have an OpenGL problem. NVIDIA just released new drivers today, which driver version are you currently running?
#8
07/26/2007 (7:39 pm)
NVidia Videocard Driver 93.71
Driver Version 6.14.10.9371
Is what I have Installed. actually got so far as to load the error above this time log file is the same.

Will try the "ForceWare Release 162.18" next
#9
07/26/2007 (8:10 pm)
Still no luck. Only go's up to point of that error:


AppName: demo.exe AppVer: 0.0.0.0 ModName: glide2x.dll
ModVer: 2.42.0.32578 Offset: 0000e414


THE LOG

//-------------------------- 7/27/2007 -- 04:05:03 -----
Processor Init:
Intel Pentium 4, ~2.95 Ghz
(timed at roughly 2.97 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Loading compiled script demo/main.cs.
Loading compiled script common/main.cs.
Loading compiled script demo/client/defaults.cs.
Loading compiled script demo/server/defaults.cs.
Missing file: demo/client/prefs.cs!
Missing file: demo/server/prefs.cs!
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.

--------- Parsing Arguments ---------

--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: Torque Demo ---------
Loading compiled script demo/client/init.cs.
Loading compiled script demo/server/init.cs.
Loading compiled script demo/data/init.cs.
Loading compiled script demo/data/terrains/highplains/propertyMap.cs.
Loading compiled script demo/data/interiors/propertyMap.cs.

--------- Initializing MOD: Torque Demo Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script demo/server/scripts/commands.cs.
Loading compiled script demo/server/scripts/centerPrint.cs.
Loading compiled script demo/server/scripts/game.cs.

--------- Initializing MOD: Torque Demo Client ---------
Loading compiled script demo/client/ui/customProfiles.cs.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.


ther is no prefs.cs in Demo/Client or anywhere

This is really annoying, as Torque Game Engine or Torque Game Engine Advanced look exactly like what I want in a game engine. Ihave the game worked out I just want to be able to build it! dont want to pay money for something that wont work.!!
#10
07/26/2007 (8:14 pm)
Have you tried setting TGE to use DirectX?
#11
07/26/2007 (8:32 pm)
How do I do That?
#12
07/26/2007 (8:44 pm)
There's a post above by Sean H that explains how.

Here it is again:
Quote:
Open up the file "demo/client/prefs.cs" in notepad. You should see a line which says:
$pref::Video::displayDevice = "OpenGL";
Change this to:
$pref::Video::displayDevice = "D3D";
#13
07/26/2007 (8:55 pm)
Demo/client/prefs.cs does not exist

there is no Prefs.cs anywher in the demo install
#14
07/26/2007 (8:58 pm)
Edit: I just downloaded the 1.5 demo, I forgot that they don't have the starter.fps demo in there anymore, it's just a feature walkthrough now.

Anyhow, the file you want is "Torque Game Engine 1.5.2 Demo\demo\client\defaults.cs" - the script setup in the demo is different than the licensed SDK.

Make sure you run the "DeleteDSOs" batch file after you make the script change (it's in the same directory as the exe).
#15
07/26/2007 (9:10 pm)
No example folder

installed 1.4.2 found a pref in C:\Program Files\Torque Game Engine Demo\tstpro\common\client\prefs.cs

changed as above and nothing happens at all not even an error, except in showtool and its the same error the glide2x.dll one.
#16
07/26/2007 (9:11 pm)
Check my edit ^
#17
07/26/2007 (9:23 pm)
Redownloaded 1.5.2 in case it was wrong, installed it, changed demo\client\defaults.cs to D3D and still getting the error. and I did run the "DeleteDSOs" batch file


AppName: demo.exe AppVer: 0.0.0.0 ModName: glide2x.dll
ModVer: 2.42.0.32578 Offset: 0000e41
#18
07/27/2007 (1:35 pm)
ANYONE??
#19
07/27/2007 (1:55 pm)
No idea. maybe theres some kind of bug in 1.5.2. theres nothing really you can do beyond updating your video card drivers. it really should work. tge works on almost any videocard you throw at it. I have an old radeon 7k which is about 10 years old and torque runs on it like a champ. if you have windows xp it should run fine. dont kow what to tell you.
#20
07/27/2007 (2:21 pm)
Windows XPSP2
GeForce 6700XL
3ghz D2 Pentium
video drivers are 162.18 international
version: 6.14.11.6218

Always with the same blasted error!
AppName: demo.exe AppVer: 0.0.0.0 ModName: glide2x.dll
ModVer: 2.42.0.32578 Offset: 0000e414

The LOG again

//-------------------------- 7/27/2007 -- 22:15:39 -----
Processor Init:
Intel Pentium 4, ~3.00 Ghz
(timed at roughly 2.99 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Compiling demo/main.cs...
Loading compiled script demo/main.cs.
Compiling common/main.cs...
Loading compiled script common/main.cs.
Compiling demo/client/defaults.cs...
Loading compiled script demo/client/defaults.cs.
Compiling demo/server/defaults.cs...
Loading compiled script demo/server/defaults.cs.
Missing file: demo/client/prefs.cs!
Missing file: demo/server/prefs.cs!
Compiling creator/main.cs...
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.

--------- Parsing Arguments ---------

--------- Initializing MOD: Common ---------
Compiling common/client/canvas.cs...
Loading compiled script common/client/canvas.cs.
Compiling common/client/audio.cs...
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: Torque Demo ---------
Compiling demo/client/init.cs...
Loading compiled script demo/client/init.cs.
Compiling demo/server/init.cs...
Loading compiled script demo/server/init.cs.
Compiling demo/data/init.cs...
Loading compiled script demo/data/init.cs.
Compiling demo/data/terrains/highplains/propertyMap.cs...
Loading compiled script demo/data/terrains/highplains/propertyMap.cs.
Compiling demo/data/interiors/propertyMap.cs...
Loading compiled script demo/data/interiors/propertyMap.cs.

--------- Initializing MOD: Torque Demo Server ---------
Compiling common/server/audio.cs...
Loading compiled script common/server/audio.cs.
Compiling common/server/server.cs...
Loading compiled script common/server/server.cs.
Compiling common/server/message.cs...
Loading compiled script common/server/message.cs.
Compiling common/server/commands.cs...
Loading compiled script common/server/commands.cs.
Compiling common/server/missionInfo.cs...
Loading compiled script common/server/missionInfo.cs.
Compiling common/server/missionLoad.cs...
Loading compiled script common/server/missionLoad.cs.
Compiling common/server/missionDownload.cs...
Loading compiled script common/server/missionDownload.cs.
Compiling common/server/clientConnection.cs...
Loading compiled script common/server/clientConnection.cs.
Compiling common/server/kickban.cs...
Loading compiled script common/server/kickban.cs.
Compiling common/server/game.cs...
Loading compiled script common/server/game.cs.
Compiling demo/server/scripts/commands.cs...
Loading compiled script demo/server/scripts/commands.cs.
Compiling demo/server/scripts/centerPrint.cs...
Loading compiled script demo/server/scripts/centerPrint.cs.
Compiling demo/server/scripts/game.cs...
Loading compiled script demo/server/scripts/game.cs.

--------- Initializing MOD: Torque Demo Client ---------
Compiling demo/client/ui/customProfiles.cs...
Loading compiled script demo/client/ui/customProfiles.cs.
Compiling common/client/message.cs...
Loading compiled script common/client/message.cs.
Compiling common/client/mission.cs...
Loading compiled script common/client/mission.cs.
Compiling common/client/missionDownload.cs...
Loading compiled script common/client/missionDownload.cs.
Compiling common/client/actionMap.cs...
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.


changed
$pref::Video::displayDevice = "OpenGL"
to
$pref::Video::displayDevice = "D3D"


Am I the only one who is having this extremely annoying problem??
Has anyone else had problems getting to work straigh off and how did you overcome theses problems.
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