Textures with transparent areas in Milkshape
by Mathew 'MonkeyHumanHybrid' Bland · in Artist Corner · 08/04/2002 (12:29 pm) · 22 replies
Hi,
I can get a texture to have transparent areas in Milkshape (by loading a normal texture and an accompanying 'mask').
However, once I export to a dts file and use the World editor in Torque to check how it looks in the game world, the transparency doesn't work.
Is there any way of correcting this?
(FYI : I am currently using PNGs, but Milkshape doesn't seem to like PNGs with an alpha channel. Also the texture is just being mapped over a single polygon model only for testing purposes)
I can get a texture to have transparent areas in Milkshape (by loading a normal texture and an accompanying 'mask').
However, once I export to a dts file and use the World editor in Torque to check how it looks in the game world, the transparency doesn't work.
Is there any way of correcting this?
(FYI : I am currently using PNGs, but Milkshape doesn't seem to like PNGs with an alpha channel. Also the texture is just being mapped over a single polygon model only for testing purposes)
#22
Thanks to Michael's help, I was able to figure out where I went wrong. And to help others who find this topic in the future the solution is:
1. In MilkShape on the Materials tab, the slider under "Emmisive" should be at about 15%.
2. In the exporter, edit the material and check the "Translucent" flag.
Works like a charm.
Thanks.
06/06/2006 (4:24 pm)
Greetings,Thanks to Michael's help, I was able to figure out where I went wrong. And to help others who find this topic in the future the solution is:
1. In MilkShape on the Materials tab, the slider under "Emmisive" should be at about 15%.
2. In the exporter, edit the material and check the "Translucent" flag.
Works like a charm.
Thanks.
Torque Owner Fucifer