Game Development Community

2D style game with 3D cut scenes

by Mathew 'MonkeyHumanHybrid' Bland · in Torque Game Engine · 08/03/2002 (4:36 pm) · 4 replies

Hi,

I am looking to do a 2D game with 3D elements. It will be mostly 2D (for the strategy part) and then occasionally 3D (for the battle scenes). I understand that I can use a flat polygon to simulate a 2D sprite (with all the bonuses that a polygon has to offer).

My question(s) are:

How would I go about this in the TGE? Would I make a flat single polygon model in something like Milkshape or would it be possible to generate the polygon(s) as and when I needed them using the TGE?
Would there be any limitations/constraints to using the TGE in this way?

Thanks in advance

#1
08/03/2002 (6:36 pm)
Hopefully your a programmer. TGE wasn't made for this kind of game, it would be alot better to code this from scratch then to try to make it from torque. learn some OpenGL, that would be the best platform for this kind of game.
#2
08/07/2002 (3:23 am)
So it seems Torque is not the first choice for a game with the features I mentioned in my first post.
I have done some OpenGL work before, but I really want to use the Torque engine (Maybe this is being a bit stubborn?).

What about if I were to use the GUI for the 2D elements?
Is it possible to make GUI controls move smoothly around the screen easily (via scripts), or will it require alteration to the engine?
#3
08/07/2002 (7:18 am)
I would suggest to code a GUI control that will handle your '2D' presentation of the game (example : display 2D hex with moving sprite). Then you will be able to use it as you want, and you will be able to merge it with some 3D display and other features.
#4
08/07/2002 (8:51 am)
I would have to agree with Grant on this one. TGE is great for many types of games, but for the type of game you're talking about you'd probably fight the engine more than be helped by it.

I'd suggest checking out SDL for cross-platformness or D3DX if you can be DirectX/Windows only. Neither of these are full blown engines (just API wrappers), but they do offer a lot of features in terms of merging 2D/3D aspects in the way that you want to do it.