Using Torque as a UI for a set of Linux shell scripts?
by Aaron Sallade · in General Discussion · 07/20/2007 (7:14 pm) · 2 replies
Hello,
I am an experience game developer, but have not used torque before. I am interested in using Torque to create a 3d user interface for a specific collection of Linux shell scripts. The UI would render streaming shell output, parsing it onto separate surfaces, as well as provide input/control to the command line.
Is this possible with Torque?
Perhaps via the networking code or a realtime xml reader?
Thanks for any advice or thoughts.
I am an experience game developer, but have not used torque before. I am interested in using Torque to create a 3d user interface for a specific collection of Linux shell scripts. The UI would render streaming shell output, parsing it onto separate surfaces, as well as provide input/control to the command line.
Is this possible with Torque?
Perhaps via the networking code or a realtime xml reader?
Thanks for any advice or thoughts.
Torque 3D Owner Stephen Zepp
I won't say it's trivial (you will need to learn at a minimum the basics of Torque's simulation), but it's not amazingly difficult.
Torque's Network Interface would not be the first way I would go with this personally--I'd first look at the TCPObject concept, and file/pipe communications second.