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Using Torque as a UI for a set of Linux shell scripts?

by Aaron Sallade · in General Discussion · 07/20/2007 (7:14 pm) · 2 replies

Hello,

I am an experience game developer, but have not used torque before. I am interested in using Torque to create a 3d user interface for a specific collection of Linux shell scripts. The UI would render streaming shell output, parsing it onto separate surfaces, as well as provide input/control to the command line.

Is this possible with Torque?

Perhaps via the networking code or a realtime xml reader?

Thanks for any advice or thoughts.

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#1
07/20/2007 (7:19 pm)
You've got multiple ways of doing this, from TCPObject (and local loopbacks), to creating a new object that listens in on linux pipes and streams the data to objects.

I won't say it's trivial (you will need to learn at a minimum the basics of Torque's simulation), but it's not amazingly difficult.

Torque's Network Interface would not be the first way I would go with this personally--I'd first look at the TCPObject concept, and file/pipe communications second.
#2
07/20/2007 (7:41 pm)
Thanks for the help. Is the documentation available online?