Detecting hosts using ICS
by Ronald J Nelson · in Torque Game Engine · 07/19/2007 (6:20 pm) · 4 replies
I am not sure if someone has addressed this yet and if so I am hoping for a solution. If you have players on a LAN that share their internet connection that want to host a game on the internet, all of my tests so far show they cannot. Their games are not seen on the server by other players.
Anyone else seen or fixed this?
Anyone else seen or fixed this?
#2
09/18/2007 (10:37 pm)
The player wishing to host needs to list with the master server, which resides at a well known address.
#3
09/18/2007 (10:40 pm)
For some routers, the hosting player will need to open a port at the router, and tell TNL to use that port. The routers will block the port opened for the master server against client requests.
#4
09/19/2007 (7:56 am)
This is also known as setting up a proxy--and if your router itself has a static IP address, you don't necessarily need the "master server" (although it's still good to have something that can help the players navigate to games).
Torque Owner Ronald J Nelson
Code Hammer Games