Game Development Community

Detecting hosts using ICS

by Ronald J Nelson · in Torque Game Engine · 07/19/2007 (6:20 pm) · 4 replies

I am not sure if someone has addressed this yet and if so I am hoping for a solution. If you have players on a LAN that share their internet connection that want to host a game on the internet, all of my tests so far show they cannot. Their games are not seen on the server by other players.

Anyone else seen or fixed this?

#2
09/18/2007 (10:37 pm)
The player wishing to host needs to list with the master server, which resides at a well known address.
#3
09/18/2007 (10:40 pm)
For some routers, the hosting player will need to open a port at the router, and tell TNL to use that port. The routers will block the port opened for the master server against client requests.
#4
09/19/2007 (7:56 am)
This is also known as setting up a proxy--and if your router itself has a static IP address, you don't necessarily need the "master server" (although it's still good to have something that can help the players navigate to games).