Game Development Community

1.5 Final CastCollision

by Luke Larson · in Torque Game Builder · 07/19/2007 (11:58 am) · 2 replies

Currently, CastCollision() returns the object's world position and not the point of contact's position. I'm not sure if it's supposed to be this way or not. I am using 1.5 final which was supposed to correct some previous error in this value according to the change log but I believe it is still wrong. Can anybody confirm this?

#1
07/20/2007 (4:10 pm)
I did confirm in the post in collision forum. I suppose you already saw that.
#2
07/20/2007 (7:01 pm)
Alright thanks, I've almost got an engine side fix if anyone needs it, however that will require the pro license.