1.5 Final CastCollision
by Luke Larson · in Torque Game Builder · 07/19/2007 (11:58 am) · 2 replies
Currently, CastCollision() returns the object's world position and not the point of contact's position. I'm not sure if it's supposed to be this way or not. I am using 1.5 final which was supposed to correct some previous error in this value according to the change log but I believe it is still wrong. Can anybody confirm this?
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#2
07/20/2007 (7:01 pm)
Alright thanks, I've almost got an engine side fix if anyone needs it, however that will require the pro license.
M. Ugur Karakaplan
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