Frame rate independent mouse cursor
by Igor G · in Torque Game Engine · 07/19/2007 (6:39 am) · 1 replies
Has anyone done something like this yet?
The idea I have is to make a separate thread for handling the cursor. It seems tightly coupled with the guiCanvas and Input system, so any thoughts on this?
The idea I have is to make a separate thread for handling the cursor. It seems tightly coupled with the guiCanvas and Input system, so any thoughts on this?
Tim McClarren
Default Studio Name
See here:
www.garagegames.com/mg/forums/result.thread.php?qt=58369
You don't want a separate thread (and it wouldn't help, anyways -- see my last response in that thread).