Game Development Community

Frame rate independent mouse cursor

by Igor G · in Torque Game Engine · 07/19/2007 (6:39 am) · 1 replies

Has anyone done something like this yet?

The idea I have is to make a separate thread for handling the cursor. It seems tightly coupled with the guiCanvas and Input system, so any thoughts on this?

#1
07/19/2007 (1:57 pm)
Yes.

See here:
www.garagegames.com/mg/forums/result.thread.php?qt=58369

You don't want a separate thread (and it wouldn't help, anyways -- see my last response in that thread).