Which MMO Kit to use with Torque?
by Ross Lawrence · in Torque Game Engine · 07/18/2007 (8:28 am) · 4 replies
Since Gryphon and Titas are no longer available, I was wondering which MMO Kit I should use to get started with my game. Also, which Torque should I get? 1.5 or TGEA? Anyways thanks for the help, any other tips or suggestions about which programs to use for models or terrain etc would be great as well. thanks!
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#2
I'm going to assume that you have little to no game development experience, in which case I'm going to point you here: Torque Game Builder.
Otherwise, there is a new MMO kit in development which has yet to be released. It's being developed by Prairie Games and Garage Games and will be available for TGE and TGEA - I suggest you start with TGE.
You can read more about it here and here.
07/18/2007 (8:41 am)
Why not start with a more simple and realistic project?I'm going to assume that you have little to no game development experience, in which case I'm going to point you here: Torque Game Builder.
Otherwise, there is a new MMO kit in development which has yet to be released. It's being developed by Prairie Games and Garage Games and will be available for TGE and TGEA - I suggest you start with TGE.
You can read more about it here and here.
#3
07/18/2007 (9:15 am)
Thanks for the help. problem is theres no eta on the MMO kit for tge. ill start with the current mmo kit that you linked from www.mmoworkshop.com (altho i should probably start with tgb). do you know which program i should use for models? ( i have experience with 3dsmax) i read that milkshape may be best for this particular mmokit tho? also which terrain program should i use(i could always use torque's)?
#4
07/18/2007 (9:34 am)
You can use Max. The Max exporters are nice. Milkshape is a low-cost modeling solution that works for modification. If you have Max experience, use it.
Torque Owner Thak