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Do lights created in Constructor work in Torque?

by timmport · in Constructor · 07/17/2007 (4:05 pm) · 2 replies

I created a light point entity in constructor. When I brought the csx file into torque 1.5.2 the light did not work and seems to be interpreted as a null object by the game engine. Reading the few posts that refer to lights created in constructor I get the impression that this aspect of constructor in not functional. Can some tell me definitively if this is true?

#1
07/17/2007 (9:18 pm)
You can change your lighting settings to see how the lightmap will look in TGE in the render settings.
#2
07/18/2007 (1:26 pm)
The Constructor lights should bake lighting into the interior's light maps, but loading the interior will not create mission lights in the editor, these have to be created by hand.