Game Development Community

Problems with TGEA

by Dan · in Torque Developer Network · 07/17/2007 (1:41 pm) · 10 replies

Hi, I'm not sure if this is the right forum, but I'm having problems just running TGEA. I've had no problem running TGE on this machine previously, but this new install crashes on start. I double-click on the icon and it waits a second, then gives me an error message saying: "TGEA.exe has encountered a problem and needs to close. We are sorry for the inconvenience." with no other indication of what could be going wrong. Does anybody have any ideas?

About the author


#1
07/17/2007 (2:09 pm)
Is your graphics card compatible? TGEA has significantly higher requirements than TGE.
#2
07/18/2007 (5:57 am)
Oh, I didn't think it would make that much of a difference - I'll try installing on another PC to see what happens. I also have the console log if that is any help from startup.

//-------------------------- 7/18/2007 -- 08:52:52 -----
Processor Init:
Intel Pentium 4, ~3.15 Ghz
(timed at roughly 3.16 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Initializing platform...
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

Creating GFXDevice...
Done
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
creator;demo
--------- Loading MODS ---------
Executing demo/main.cs.
Executing common/main.cs.
Missing file: common/defaults.cs!
Executing common/client/unicodeStrings.cs.
Executing demo/client/defaults.cs.
Executing demo/server/defaults.cs.
Missing file: demo/client/prefs.cs!
Missing file: demo/server/prefs.cs!
Executing creator/main.cs.
Executing common/main.cs.
Missing file: common/defaults.cs!
Executing common/client/unicodeStrings.cs.

--------- Parsing Arguments ---------

--------- Initializing MOD: Common ---------
Executing common/client/canvas.cs.
Executing common/client/audio.cs.

--------- Initializing MOD: Torque Demo ---------
Executing demo/client/init.cs.
Executing demo/server/init.cs.
Executing demo/data/init.cs.
Executing demo/data/terrains/highplains/propertyMap.cs.

--------- Initializing MOD: Torque Demo Server ---------
Executing common/server/audio.cs.
Executing common/server/server.cs.
Executing common/server/message.cs.
Executing common/server/commands.cs.
Executing common/server/missionInfo.cs.
Executing common/server/missionLoad.cs.
Executing common/server/missionDownload.cs.
Executing common/server/clientConnection.cs.
Executing common/server/kickban.cs.
Executing common/server/game.cs.
Executing demo/server/scripts/commands.cs.
Executing demo/server/scripts/centerPrint.cs.
Executing demo/server/scripts/game.cs.

--------- Initializing MOD: Torque Demo Client ---------
Executing demo/client/ui/customProfiles.cs.
Executing common/client/message.cs.
Executing common/client/mission.cs.
Executing common/client/missionDownload.cs.
Executing common/client/actionMap.cs.
#3
07/18/2007 (6:37 am)
Check your DirectX version. You need to have at least the June 2007 release if I remember right.
#4
07/18/2007 (7:22 am)
Grab this as well as the June 2007 release - actually grab this first, install and test - it might be all you need.

DX Runtime Update
#5
07/18/2007 (7:43 am)
Thanks for the info, I installed the June 2007 Direct X and I get a little further when running, now I get a Window before the crash and a message that says:

"Failed to initialize Direct 3D! Make sure you have DirectX 9 installed, and are running a video card that supports Pixel Shader 1.1."

So because I didn't get this message prior to the update, is it safe to assume I installed DirectX 9 correctly and that it is indeed my video card that is the source of these issues?
#6
07/18/2007 (7:59 am)
Seems you don't have a dedicated 3D card, may that be the problem?
#7
07/18/2007 (12:42 pm)
Yeah, I believe this is the problem - do you have any recommendations on a good video card for this type of work?
#8
07/18/2007 (1:46 pm)
I have an Nvidia GeForce 7600 GT 256mb. It works very well for me.
#9
12/23/2007 (9:49 am)
I have some problems when use renderFirstPerson = false; on my playerDatablock with TGEA any ideas??
how can i fix it??
#10
12/24/2007 (7:25 am)
What sort of problem. Can you describe what happens?