Resolved - Keybindings interfering with chat messages..
by Flybynight Studios · in Torque Game Engine · 07/14/2007 (11:45 am) · 4 replies
So my popup menus are all working great with global action mapping but when I am trying to type a message in my chat hud it actually toggles the popup menus still :/
so for example..
I have globalactionMap bound 'l' (thats an L) to open my quest log menus. Works great but when I type in the chat hud to "Look out" I get "ook out" and the L actually triggers my Quest log..
I've tried messing with movemap and movemapcmd but no luck..
I think this is easy but I've wasted 2 hours on this now :/
Any help?
so for example..
I have globalactionMap bound 'l' (thats an L) to open my quest log menus. Works great but when I type in the chat hud to "Look out" I get "ook out" and the L actually triggers my Quest log..
I've tried messing with movemap and movemapcmd but no luck..
I think this is easy but I've wasted 2 hours on this now :/
Any help?
#2
I'll give it one more whirl this morning.
Thanks for helping
07/15/2007 (9:17 am)
Thanks correction.. I shouldve clarified what I did with movemap.. I tried it but it wouldnt pop up the menus at all with movemap.. I did delete the DSOs and config file..I'll give it one more whirl this morning.
Thanks for helping
#3
Your assesment was bang on.. delete the DSO for the ACTUAL config.cs = problem fixed.
Thank you for your time.
07/15/2007 (9:29 am)
Thank you for forcing me to relook at the code Correction. A quick scan of my development directory showed up 2 config.cs files... A little more digging and it appears that I had moved the location of the active config.cs file and I was killing the wrong DSOs.. Your assesment was bang on.. delete the DSO for the ACTUAL config.cs = problem fixed.
Thank you for your time.
#4
07/15/2007 (2:36 pm)
Not a problem! I've experienced the same issue before, and I've also had my own difficulties with the default directory structure of Torque and things that appear to be duplicates. I wound up completely reorganizing the whole directory structure for my project. It took a few days of work to understand what did what and should go where, but in the end at least now I know exactly where everything should be and how it should work!
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