Game Development Community

Property for Z axis ordering?

by Kneekick · in Torque X 2D · 07/14/2007 (7:38 am) · 1 replies

TGB added this awhile ago. Just wondering if TorqueX had a property to set on the scene that when 2 objects collide, the object higher on the Y axis is pushed behind the other object? This gives the illusion that objects at the bottom of the screen are closer than ones at the top?

Thanks.

#1
07/16/2007 (5:37 pm)
Look at the "SortPoint" property on T2DSceneObject and the Layer sort options in TXB.