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CastCollision position return value

by Luke Larson · in Torque Game Builder · 07/13/2007 (11:25 pm) · 0 replies

Normally in an onCollision callback the parameter "%points" is the exact location of the collision, that is the place where the two edges of the collision polygons meet. I thought that I should be receiving the same behavior as the return position for the CastCollision() function however, I am instead receiving the world position of the object that I called CastCollision() on. Obviously I don't want this as I could just call getPosition so:

Can somebody else verify that this is happening to them or is this how it's supposed to be and am I going to have to figure out where the collision occurred manually?

EDIT: Hmm... after checking the bug fixes for final 1.5 which is what I am using, it seems that this should be fixed but alas no. Anybody else still getting this?