Torque Platform Compatibility
by Reza · in Torque Game Engine · 07/13/2007 (2:57 am) · 3 replies
Hi
I'm a total n00b here (& this is my very first post. Hi Torquers!). And my question has probably been asked before, but I couldn't find a similar one by a quick search I did.
Q: How much platform compatible is torque?
Right now, there are torque ports for Mac OS X and Windows. There is Torque X for again windows and of course XBOX 360. I don't know if there is a port for Linux (irrelevant though for me, but I ask it for generality). How much are these similar and how much easy to port code between them? Say if I download XNA from Microsoft and Torque X, which is supposedly a free platform to develop for winodws, how easy is it to move my code to Torque for Mac OS X, and vice versa?
And then there is Torque Advanced. And torque builder. What about them?
And what about the coding environments? I think Torque X uses a version of visual C# express and I guess Toruqe should be able to use visual C++ express and the Mac OS port should use xcode (?).
BTW, I haven't coded in torque yet, and never have written a game either. However, I am an experienced C, C++, etc programmer (& hardware designer). Coding is my job. So, I'm not afraid to write code or delve into some source code. (although a good programmer is a lazy programmer :P )
If you know of a previous similar thread, I'd be glad if you can give me a link.
Thanks guys.
I'm a total n00b here (& this is my very first post. Hi Torquers!). And my question has probably been asked before, but I couldn't find a similar one by a quick search I did.
Q: How much platform compatible is torque?
Right now, there are torque ports for Mac OS X and Windows. There is Torque X for again windows and of course XBOX 360. I don't know if there is a port for Linux (irrelevant though for me, but I ask it for generality). How much are these similar and how much easy to port code between them? Say if I download XNA from Microsoft and Torque X, which is supposedly a free platform to develop for winodws, how easy is it to move my code to Torque for Mac OS X, and vice versa?
And then there is Torque Advanced. And torque builder. What about them?
And what about the coding environments? I think Torque X uses a version of visual C# express and I guess Toruqe should be able to use visual C++ express and the Mac OS port should use xcode (?).
BTW, I haven't coded in torque yet, and never have written a game either. However, I am an experienced C, C++, etc programmer (& hardware designer). Coding is my job. So, I'm not afraid to write code or delve into some source code. (although a good programmer is a lazy programmer :P )
If you know of a previous similar thread, I'd be glad if you can give me a link.
Thanks guys.
#2
How about cross compatibility? If I write a script in TGE, can I take it with minimal modification to TGE X?
07/13/2007 (11:00 am)
Well Thanks Neils. That answers one big part of my question. So if I write a script in TGE (or TGB) in mac it is directly portable to windows. How about cross compatibility? If I write a script in TGE, can I take it with minimal modification to TGE X?
#3
07/13/2007 (11:21 am)
No...TorqueX is written in c#, and your "scripts" all all in c#. There is no TorqueScript at all in TorqueX.
Torque Owner Deepeyed
thats as far as i am aware, so some one please correct me if i am wrong,
I hope that helps reza
Neil