Reducing lightmap size in engine
by Orion Elenzil · in Torque Game Engine · 07/12/2007 (5:21 pm) · 3 replies
As i understand things,
lightmaps on DIFs are stored in the DIF themselves.
might there be an easy way in the engine to shrink the lightmaps as they're being loaded ? (by factors of 2 of course)
constructor's minimum LM size seems to be 32, but i'd like to drop below that.
lightmaps on DIFs are stored in the DIF themselves.
might there be an easy way in the engine to shrink the lightmaps as they're being loaded ? (by factors of 2 of course)
constructor's minimum LM size seems to be 32, but i'd like to drop below that.
About the author
#2
Constructor's light maps size is for each light map page, which contains multiple surface light maps. It's best to increase the light map page size to a higher number - ideally 256 - 512, to avoid texture switching during interior rendering.
To lower the lighting resolution and size of the individual surface light maps try Kirks suggestion.
07/18/2007 (12:56 pm)
Hi Orion,Constructor's light maps size is for each light map page, which contains multiple surface light maps. It's best to increase the light map page size to a higher number - ideally 256 - 512, to avoid texture switching during interior rendering.
To lower the lighting resolution and size of the individual surface light maps try Kirks suggestion.
#3
here is how your post makes me feel:

(that's a sunrise, not a sunset)
thank you.
07/18/2007 (1:51 pm)
John!here is how your post makes me feel:

(that's a sunrise, not a sunset)
thank you.
Torque Owner Kirk Longendyke