Game Development Community

Reducing lightmap size in engine

by Orion Elenzil · in Torque Game Engine · 07/12/2007 (5:21 pm) · 3 replies

As i understand things,
lightmaps on DIFs are stored in the DIF themselves.

might there be an easy way in the engine to shrink the lightmaps as they're being loaded ? (by factors of 2 of course)

constructor's minimum LM size seems to be 32, but i'd like to drop below that.

#1
07/12/2007 (7:22 pm)
Higher light_geometry_scale makes for lower resolution lightmaps ie 65536 vs 32
#2
07/18/2007 (12:56 pm)
Hi Orion,

Constructor's light maps size is for each light map page, which contains multiple surface light maps. It's best to increase the light map page size to a higher number - ideally 256 - 512, to avoid texture switching during interior rendering.

To lower the lighting resolution and size of the individual surface light maps try Kirks suggestion.
#3
07/18/2007 (1:51 pm)
John!

here is how your post makes me feel:

www.needahandspanishproperties.com/Sunrise%20011%20full%20page.jpg
(that's a sunrise, not a sunset)

thank you.