Game Development Community

So the only thing TGE doesn't have is AI ?

by Mike Carlyle · in Technical Issues · 07/31/2002 (7:59 pm) · 7 replies

I am alittle new to the scene..... was just looking into TGE....... It looks amazing .... and all the features, wow..... but i haven't seen anything on AI.... is AI the only thing TGE doesn't have?

-Taggart

#1
07/31/2002 (8:52 pm)
Well, not yet... but Phil Carlisle is working on getting the FEAR framework into Torque... check fear.sourceforge.net for details...
so hopefully we can expect some great AI stuff within the next months.... :)
#2
08/01/2002 (2:58 pm)
TGE -does- have hooks for bots and the like, too.
#3
08/03/2002 (2:48 am)
does have hooks for bots and that ......
what you are saying is.... basicly..... TGE does have a for of AI then?

-Taggart
#4
08/03/2002 (6:04 am)
It means it has some of the groundwork in place for creating and controlling bots, but none of the decision making is implemented.

Definately less work than if you were starting from scratch, but still the bulk of the AI coding is left to be done.
#5
08/05/2002 (1:04 am)
Depending on what you want, you may have to write a lot of AI code, too. For basic bot stuff, FEAR will work great, though.

More complex behaviours will take more complex code.
#6
08/09/2002 (10:16 pm)
so, can someone please explain a bit how can I add a AI player in TGE? I mean the really basic stuff, I am will write the real AI code myself (e.g. path-planning, personalities...). I just need something to get started.

thanks
#7
08/10/2002 (4:35 am)
There is a tutorial out there somewhere on the resources. Just do a search for it. Covers pretty much what you were syaing, adding, following way points, etc.