Problem with transparent DTS
by kingkong · in Torque Game Engine · 07/11/2007 (4:23 pm) · 0 replies
Hi everyone
I have a little problem about sort.
I try to make my character to chage cloth easyly using alpha map,so i made body mesh and
cloth mesh. both are fold together and exported in one dts as blow.

in this case I didn't check opacity in 3d max meterial editor. it look ok.
but when i check opacity it look like blow picture

like in Red line, there is sort problem why I try this is that I want to make the cloth
like blow only changing png map file. if I cannot slove this problem out, the final result still
not look good.

I tried sort tree body>pants>shirts like this,but result is same. anybody know how to solve it out?
I have a little problem about sort.
I try to make my character to chage cloth easyly using alpha map,so i made body mesh and
cloth mesh. both are fold together and exported in one dts as blow.

in this case I didn't check opacity in 3d max meterial editor. it look ok.
but when i check opacity it look like blow picture

like in Red line, there is sort problem why I try this is that I want to make the cloth
like blow only changing png map file. if I cannot slove this problem out, the final result still
not look good.

I tried sort tree body>pants>shirts like this,but result is same. anybody know how to solve it out?