Game Development Community

How can I achieve this about Atlas?

by Hongtao Wang · in Torque Game Engine Advanced · 07/09/2007 (4:59 pm) · 2 replies

Below is the statement about Atlas of TGEA:
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Massive Landscapes:

Supports landscapes of arbitrary size, bounded only by disk space. The current system supports approximately 10 quinquagintillion
(or ten thousand quintillion vigintillion for those Brits in the audience, or 10154 chunks on the base level).

Streaming Data:

Data is streamed from the disc as needed, so you can have very large terrains without exceeding your memory. Both geometry and texture data are loaded on the fly.
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I wonder is that if the landscapes and the geometry include all the dif and dts of my game assets, if the dif and dts are steamed into memory also?

I have tested for this, my dif and dts all are loaded at one time, not streamed.

If I wish to do so, who know how to deal with this?
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thank you very much!

#1
07/10/2007 (9:25 am)
DIF's and DTS' are governed by a totally different set of rules. You should be aware that, by default, all DIF's and any DTS that is placed as a TSStatic object are all pre-loaded into memory when the mission loads. However, myself and some others are currently discussion the possibility of changing this behaviour over in this thread.
#2
07/10/2007 (3:32 pm)
Mark Dynna:

thank you very much!