How can I achieve this about Atlas?
by Hongtao Wang · in Torque Game Engine Advanced · 07/09/2007 (4:59 pm) · 2 replies
Below is the statement about Atlas of TGEA:
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Massive Landscapes:
Supports landscapes of arbitrary size, bounded only by disk space. The current system supports approximately 10 quinquagintillion
(or ten thousand quintillion vigintillion for those Brits in the audience, or 10154 chunks on the base level).
Streaming Data:
Data is streamed from the disc as needed, so you can have very large terrains without exceeding your memory. Both geometry and texture data are loaded on the fly.
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I wonder is that if the landscapes and the geometry include all the dif and dts of my game assets, if the dif and dts are steamed into memory also?
I have tested for this, my dif and dts all are loaded at one time, not streamed.
If I wish to do so, who know how to deal with this?
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thank you very much!
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Massive Landscapes:
Supports landscapes of arbitrary size, bounded only by disk space. The current system supports approximately 10 quinquagintillion
(or ten thousand quintillion vigintillion for those Brits in the audience, or 10154 chunks on the base level).
Streaming Data:
Data is streamed from the disc as needed, so you can have very large terrains without exceeding your memory. Both geometry and texture data are loaded on the fly.
-----------------------------------------------------------------------------------------------------------------------------------
I wonder is that if the landscapes and the geometry include all the dif and dts of my game assets, if the dif and dts are steamed into memory also?
I have tested for this, my dif and dts all are loaded at one time, not streamed.
If I wish to do so, who know how to deal with this?
----------------------------------------------------------------------------------------------------------------------------------
thank you very much!
Torque 3D Owner Mark Dynna