Non-Square Texture Issue for Interior
by James Spellman · in Torque Game Engine Advanced · 07/09/2007 (1:27 pm) · 0 replies
Sorry if I missed a post about this somewhere, but I ran into a minor issue when porting some Difs from TGE 1.3 to TGEA 1.0.1:
When viewed from an extreme angle and a slight distance, one of my textures was blending to black or magenta or whatever and would sometime have other garbage thrown in. After playing with this and that I realized that the texture in question was non-square (128x256). I tried stretching it to 256x256 and all was just peachy after that.
I may try to dig deeper, time permitting, but for now the workaround 'works', as it were.
When viewed from an extreme angle and a slight distance, one of my textures was blending to black or magenta or whatever and would sometime have other garbage thrown in. After playing with this and that I realized that the texture in question was non-square (128x256). I tried stretching it to 256x256 and all was just peachy after that.
I may try to dig deeper, time permitting, but for now the workaround 'works', as it were.