How to clone (copy) an instance of t2dPath?
by Dmitriy Stukalov · in Torque Game Builder · 07/09/2007 (4:52 am) · 6 replies
Hi,
I need to get a copy of t2dPath instance. Code I use is:
or
It is not work properly because echo(%second_path.getNodeCount()) return 0.
Could someone help me? Is any way to get the copy (the clone) of the path instance?
Thank you.
I need to get a copy of t2dPath instance. Code I use is:
%first_path = new t2dPath(); %first_path.addNode(...); %first_path.addNode(...); %first_path.addNode(...); // ... %second_path = %first_path.clone(TRUE);
or
// ... %second_path = new t2dPath(); %first_path.copy(%second_path, TRUE);
It is not work properly because echo(%second_path.getNodeCount()) return 0.
Could someone help me? Is any way to get the copy (the clone) of the path instance?
Thank you.
#2
07/09/2007 (11:21 am)
Do you ever add the first path to the scene? You can't clone things that don't exist in the scene.%first_path.addToScene(%scenegraph);
#3
Yes, first thing I do after creationg the first path is adding it to scene (I've exclude several strings from my code).
Unfortunately, I have no some ideas how to get nodes of the first path. I have no found appropriate metod of t2dPath class (i.e. getNode). I have found getNodeCount only!
07/09/2007 (9:51 pm)
Thank you Luke and Melissa,Yes, first thing I do after creationg the first path is adding it to scene (I've exclude several strings from my code).
Unfortunately, I have no some ideas how to get nodes of the first path. I have no found appropriate metod of t2dPath class (i.e. getNode). I have found getNodeCount only!
#4
07/10/2007 (7:35 am)
Quote:Unfortunately, I have no some ideas how to get nodes of the first path.I make it simple: just add user field like usernode0...usernodeN with same value in addNode(...), while I create path. After, you can access to you nodes like %path.usernode[%i], where %i is index of a node. This is simple way. Another way is modifying t2dPath source and add new console method getNode() (There is already C++ method, you can make it scriptable).
#5
) ConsoleMethod already in the engine, so you can loop through calling %myPath.getNode() and get a string representing " ".
07/10/2007 (9:47 am)
It's currently undocumented (t2dPath seems to be a work-in-progress) but as of 1.1.3 there is a getNode(
#6
Really suitable and very simple approach!
Thank you Luke,
It looks like t2dPath is under construction! There are many way to improve its functionality and usefullness.
Recently I developed more powerful Bezier path editor. It helps me to create very complex paths. If you are interested, please look this thread.
Direct links:
Screenshot.
Download link.
07/10/2007 (9:52 pm)
Thank you Igor,Really suitable and very simple approach!
Thank you Luke,
It looks like t2dPath is under construction! There are many way to improve its functionality and usefullness.
Recently I developed more powerful Bezier path editor. It helps me to create very complex paths. If you are interested, please look this thread.
Direct links:
Screenshot.
Download link.
Torque 3D Owner Luke D
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