Fixed wing aircraft physics
by adder_noir · in General Discussion · 07/06/2007 (12:41 pm) · 23 replies
Hi,
I would like to ask those who have used this engine how good the physics are with regard to modelling large fixed wing aircraft? Are the physics for the engine able to cope with such vehicles?
I've heard some limiting things about Torque physics and was wondering if using some clever scripting would help 'simulate' physics for large aircraft. I've written alot of scripts for Operation Flashpoint and often thought of a script to mimic realistic flight, perhaps this could be done with the Torque engine?
Given that I ultimately have an MMOG game idea in the pipeline would Torquescript be fast enough to implement this?
Thanks in advance for any help/insight offered :o)
I would like to ask those who have used this engine how good the physics are with regard to modelling large fixed wing aircraft? Are the physics for the engine able to cope with such vehicles?
I've heard some limiting things about Torque physics and was wondering if using some clever scripting would help 'simulate' physics for large aircraft. I've written alot of scripts for Operation Flashpoint and often thought of a script to mimic realistic flight, perhaps this could be done with the Torque engine?
Given that I ultimately have an MMOG game idea in the pipeline would Torquescript be fast enough to implement this?
Thanks in advance for any help/insight offered :o)
#22
Drop me a line and I'll send you over Ian's stuff. Never heard of Vertigo before but it looks great. Suspect it uses quite a complex flight model though. Your game looks amazing how long have you been developing it for, and will it use Torque?
*Edit & Update*
My God I've just had a real thorough look at your site. You've REALLY got something going there. Do you want any help at all? By doing this in OpenGL I assume your making your own engine from scratch basically? The artwork is incredible. I am a novice in C++ but can use scripting languages well enough for practical purposes. Where abouts do you come from? How long have you been working on the project? Looks amazing!
Where could one learn more about the language you're using to program the game?
07/31/2007 (12:26 pm)
Hi my address is chris330330@hotmail.comDrop me a line and I'll send you over Ian's stuff. Never heard of Vertigo before but it looks great. Suspect it uses quite a complex flight model though. Your game looks amazing how long have you been developing it for, and will it use Torque?
*Edit & Update*
My God I've just had a real thorough look at your site. You've REALLY got something going there. Do you want any help at all? By doing this in OpenGL I assume your making your own engine from scratch basically? The artwork is incredible. I am a novice in C++ but can use scripting languages well enough for practical purposes. Where abouts do you come from? How long have you been working on the project? Looks amazing!
Where could one learn more about the language you're using to program the game?
#23
and we can discuss it via email, if you wish. if you'd like to help out, it would be greatly appreciated.
dunno how far i can push it with the other engine though, which is why i'm exploring the possibilities
of TGEA's atlas terrains. cheers..
07/31/2007 (6:28 pm)
It's kind of you to say that, but i'm just a hobbyist with a passion for the subject. i'll drop you a line, and we can discuss it via email, if you wish. if you'd like to help out, it would be greatly appreciated.
dunno how far i can push it with the other engine though, which is why i'm exploring the possibilities
of TGEA's atlas terrains. cheers..
Torque Owner Ken Downie
if you can drop me a mail, i'll send you some stuff too.
Do you know about this? i've found it useful/informative/interesting..
Vertigo Flight Sim
if you need to calculate the dynamic pressure and temperature of the troposphere,
this will help you out. The lift/drag co-efficients are derived from wind tunnel data,
but can/could easily be subsituted for your own.