Problem in the personage creation
by KLEBER SEIXAS · in General Discussion · 07/06/2007 (11:56 am) · 4 replies
When I create the personage it pass direct for the soil. going to disappear in the nothing. what I am making a mistake?
note: I am creating player the 500 of height
note: I am creating player the 500 of height
About the author
#2
1- I changed the model of script player.cs, for the model that I am testing.
2 - also I changed the debrisShapeName for my model, the same that this being used in shapeFile of player.
3 - also I am changing the size of player, for a short while lesser size.
the remaining portion this the same that in script of example.
07/06/2007 (1:56 pm)
What I made was the following one: 1- I changed the model of script player.cs, for the model that I am testing.
2 - also I changed the debrisShapeName for my model, the same that this being used in shapeFile of player.
3 - also I am changing the size of player, for a short while lesser size.
the remaining portion this the same that in script of example.
#3
07/06/2007 (2:39 pm)
It sounds as if you do not have a bounding box defined within your model. You may want to check the documentation for how to create a player object with Torque.
#4
07/09/2007 (1:56 pm)
I believe that the problem this diminishing the size of the model. therefore when I do not make this it appears normally. my model possess one bounding box, it was made to be to player. but necessary to diminish its size, not to lose animations that already they are ready.
Torque 3D Owner Stephen Zepp
How are you bringing the player shape into the game--using the World Builder, or GameConnection::onClientEnterGame() (which is the usual way).